The war was here, just like Magneto had always said. Lines have been drawn. While the X-Men mourn the loss of Scott Summers and Jean Grey, two of Charles Xavier's first students, the world continues to hate and fear mutant kind, perhaps more so than ever before after the events at Alcatraz. Ororo Munroe has taken over as headmistress of the Xavier Institute and new staff is being brought in to greet an ever growing student body of young mutants. The X-Men team is growing too. Charles is resting comfortably with Dr. Moira MacTaggert on Muir Island. An uneasy peace has settled over the school as a new year begins.
The cure is revealed to not be a permanent solution, but is still an effective weapon to nullify a rampaging mutant. An alternative solution has been proposed by a Dr. Trask: a small, uninhabited island completely isolated from the rest of the world should be used as a prison for dangerous mutants with robotic wardens to oversee their sentences. The motion passes with little to no argument, any pro-mutant watchdog groups goaded in to silence following the event at Alcatraz.
Somewhere in the Alaskan wilderness, a column of red light is seen. Scott Summers is alive!
And that's not the only big surprise awaiting the X-Men.
This is a RPG based mostly on the `X-Men' trilogy of movies, some elements of `Origins,' and very small parts of `First Class.' Jean Grey is dead, but secondary and cameo characters who may have died in the films, for example Psylocke or Callisto, not only can still be alive, but can also be re-envisioned. Comic book canon characters can be adapted to the movie-verse and originals are welcomed! Mods are exceptionally knowledgeable of the Marvel 616 universe. Elements of the comics will be applied to this RPG, but are adjusted to fit the universe and you don't have to know the Marvel universe front to back to RP.
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