Pat,
You have no idea how easy it is to hi-jack any printed material these days for the unscrupulous.
All you need to is rip off the cover, run the pages through a scanner, and using WP6, you can then take the scanned product and create a file in a MOBI format which you can then upload to Amazon as an E-book! or if you want to make a few changes or add a couple pictures, just create a .pdf after you scan it, Edit with InDesign and then publish as a MOBI file.
Scanning the pages would probably take the longest amount of time!
I know you have your favorable opinions about Stuart and CoA. I have purchased CoA, read it cover to cover and done the same with WAB2. If it looks like a duck, walks like a duck and sounds like a duck, . . . then it must be CoA. Sorry boss that's how I see it. Indeed someone I know once said he had to play one or the other because the rules were so close it was difficult to avoid mixing up the nuances from each set of rules.
When I read through CoA I was, quite frankly, appalled. If I had known CoA was little more than WAB with a few house rules added I would have never purchased it in the first place. [BTW, if anyone wants my copy of CoA - like new -- just $30.00 plus postage].
I don't much care about HC or Warlord Games where this discussion is concerned -- irrelevant. Lets focus on the issue presented rather than going off on a tangent. [If you want to discuss unethical publishing in another thread, fine by me but probably not appropriate for this forum]
That's my 2 cents plus a dime.
mjc
I don't see many people making similar comments in regards to 'hi-jacking' about Rick Priestly in regards to HC, or Rob Broom and W&C.
>
> Many of the WH ex-patriots had known about the dark cloud hanging over WAB and all of the other games produced at WH for the past 3 years. Both Warlord Games and Great Escape brought their products out with the knowledge that GW had decided (at some point in the future) to withdraw support, does this make them hi-jackers, I think not.
>
> And in response to 'us' doing it ourselves. It takes a lot of time, capital and contacts (both in production and distribution) to make games like CoE, HC and W&C possible. It is not an easy task, to say the least.
>
> Just my 2 cents.
> Pat
>
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