Re: [BTSS] Allies and points

Sunday, July 1, 2012

 

My bad righteous rage isn't an act of faith but it will still apply to the allied units they join. I'm still familiarising mysel the ins and out of the new rules and going by the errata there are some benefits to allies qnd acts of faith still but the ecclesiarchal preachers allowing re-rolls to hit in their assault for an allied unit they join isn't a bad thing even if ig preachers are restricted less and have cheaper eviscerators rather than relying on overwatch and bs1 it could make guardsmen a bit more prepared for counter assaults which will be needed whenunits with hammer of wrath come to break up their gunlines with a couple of squads of power armoured sisters as a secondary gun line behind the squishies that are counter assaulting and a range of heavy artillery behind them it makes for a thick layer of defence for two seperately shooty armies with very little in the way of assaulting trops maybe it's just me but that sounds more practical than a cheap eviscerator on a character that is likely to die before it gets to use it in any useful way

my one concern with the rules of 6th for sisters whether they are allied or not is the two pistols one in the rule book any model with two pistol type weapons can fire both in the shooting phase with no mention of thembeing. Hindered from doing anything else in th other phases where as the seraphim pistols rule says they can fire no other weapon that turn. Do they now ignore this? Meaning with the hammer of wrath rule for jump troops make them an almost viable assault squad instead of just being a hit and run squad?

--- In battle-sisters@yahoogroups.com, "Andrew McGregor" <andrewm9@...> wrote:
>
> Those preachers do nothing for anybody really since they can only join IG
> squads. Those squads won't be getting any acts of faith as the Preacher has
> none to use. The only IC with an actual Act of Faith is the Canoness. Only
> IG are Battle Brothers to Sisters, so they are the only army with any
> potential benefit and they already have their own Ministorum Priests that
> grant a similar benefit to the Ecclesiarchy Preacher. There just wouldn't be
> any point to you scenario unless you really want another plasma pistol or
> other odd ranged weapon. In fact the Ministorum Priest actually gets cheaper
> Eviscerators at only 15 points instead of 25 and IG can have as many Priests
> as they like since they don't take up a slot at all. The things that Sisters
> really need in this edition will be AA guns and aircraft and we can only get
> 1 gun from fortifications it seems and 1 FA choice (so up to 3 flyers with
> IG) if we buy a HQ and 1 IG troop choice. People won't be allying with
> Sisters much as there isn't a lot to gain by it. Nobody can join the IC's
> with our units (unless they are IG) and they can't get into our transports
> at all (even IG).
>
> Dominions lost a great deal of mobility since Scout is not a move but a
> redeployment in you deployment zone and you cannot disembark after moving
> 12" or more. On the plus side those Immolators can now fire after moving 12
> again. However our vehicles are easier to blow since AP1 adds +2 on the
> damage chart so all pens with melta or railguns result in an explosion on
> 4+. Furthermore it's very easy to hit vehicles on the move in close combat
> since they are considered WS1 even after moving.
>
> It does seem we have a lot to gain by taking in IG allies though. We can
> plug some of the holes we have in our list and that means they won't be
> taking another look at the army for some time I imagine. This edition is a
> not altogether unexpected attempt to get people to expand their collection.
> As for me, I already have lot of the stuff they want us to buy like another
> army, fortifications, etc. so there isn't much for me to latch onto that's
> new. I've got 3 Valkyries, an Imperial strongpoint, a Skyshield landing
> platform, and a whole IG army to boot (150+ infantry and lots of tanks)
> which is around 4 to 5 thousand points easy without my Apocalypse stuff .
>
> Andrew
>
>
> -----Original Message-----
> From: battle-sisters@yahoogroups.com [mailto:battle-sisters@yahoogroups.com]
> On Behalf Of cyberakuma@...
> Sent: Saturday, June 30, 2012 7:40 PM
> To: battle-sisters@yahoogroups.com
> Subject: Re: [BTSS] Allies and points
>
> http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIn
> dex=1&aId=3400019&multiPageMode=true&start=2 6th edition sob faq and errata
> has been released on the gw website and it says that characters allied to
> sisters units or allied units joined by sisters characters are subject to
> the acts of faith this certainly makes sisters a better allied force for a
> lot of players besides the dirt cheap power armoured gun lines and cheap
> almost indestructible and over powered for her price living saint
>
> but they are allowing us to attach 5 preachers to 5 allied units without
> absorbing force organisation allotments and give those five units acts of
> faith let alone other characters joining them
>
> sure a sanguinary priest maybe only a few pointa more and a lot better in
> many peoples eyes but this errata basically lets any force allying with
> sisters of battle in a smallish game have acts of faith for virtually every
> unit for just 200+ points
>

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