Re: [RPG_Player_Sanctuary] Re: PBEM AD: Section Nine

Saturday, October 1, 2011

 

At 18:18 28/09/2011, you wrote:

hi karen are there any spaces left ?

>
>
>Hi Karen,
>
>I am interested in joining your adventure. i
>have in mind a Martial Artist with a few low
>level super powers tied in. He has not had a
>good life and is only out to make some money.
>Was a thief for a while, but if he can get in
>where some company can afford him some protection, more the better.
>
>What Ed # are you using for the game?
>
>I usually check my email at least once a day, so
>getting replies should be good.
>
>Thanks,
>Steve
>
>--- In
><mailto:RPG_Player_Sanctuary%40yahoogroups.com>RPG_Player_Sanctuary@yahoogroups.com,
>Kim Foster <kkmfoster@...> wrote:
> >
> > Created over 100 years ago, Caldwell International is one of the largest
> > corporations on the planet with departments in every major facet of
> > science, technology and industry. The mega corporate behemoth is
> > currently run by Xavier Caldwell international philanthropist and
> > acknowledged genius in the world of business and finance.
> >
> > As a modern organization and a world force with more impact and leverage
> > than some nations, Caldwell Industries often has to deal with the
> > metahuman world on various fronts from confronting hostile superhumans
> > and organizations to investigating unusual even paranormal mysteries. In
> > the past the company has hired operatives, more or less mercenaries to
> > handle these matters. That has produced mixed and often unsatisfactory
> > results.
> >
> > So now the company will be forming a private team, a department within
> > the company structure composed of hand selected metahuman operatives,
> > field agents loyal to Caldwell directly and Xavier personally. This
> > department will be known as: Section Nine.
> >
> > Section Nine will be a Champions PBEM detailing the adventures and lives
> > of a group of corporate operatives with superhuman abilities. The game
> > will differ from a "traditional" superhero game in that that the
> > character's motivations are as much professional as heroic. They work
> > for an agency and for its agenda and their own. While the characters
> > shouldn't be flat out criminals they may be more gray than typical
> > superheroes with less of a "boy scout" attitude. In return for their
> > services they were be well compensated but performance and loyalty is
> > expected in return for their perks. Sometimes their goals and mores may
> > conflict with their employers.
> >
> > Section Nine will mostly take place in and around North America with
> > some possible trips to other locales around globe and off it. Characters
> > should be the sort that can work with a team, appear professional and
> > not have extensive criminal records, illegal status or lack of
> > background (aliens, extra dimensional origins, etc). If you have any
> > questions, please ask me. Character generation details will be sent once
> > the concept as been ironed out. Applications are on a first come, first
> > serve basis. The first acceptable submissions will get the slots. There
> > will be 5-6 player characters.
> >
> > If Interested please send a character concept (basic idea, no mechanics
> > required) to
> >
> > kkmfoster@...
> >
> >
> > Thank you for your time.
> >
> > --
> >
> > ----------------------------------------------------------
> > "Don't get my wrong. I love me some Capt.
> America but there is a certain irony in using
> him as an example in a campiagn against performance enhancing drugs."
> >
>
>

[Non-text portions of this message have been removed]

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