I think it sounds like it could be a lot of fun, actually. So count me in, I'll join the group after I get this message in. Looking forward to it!
--- In RPG_Player_Sanctuary@yahoogroups.com, "laroguerouge" <laroguerouge@...> wrote:
>
> I know that "It's a soap/town game... BUT IT'S SUPERNATURAL!" isn't a new idea. I jerked the pieces I liked off of (heh) several books and shows I like to watch, and pieced them together for this:
>
> http://groups.yahoo.com/group/FindersKeepersRPG/
> On the coast of Virginia lies a city of about twenty-five to thirty-five thousand people. It was a normal city of people commuting to work, heading home from school, meeting the loves of their lives and putting loved ones to rest. That routine was pleasantly normal until The Flash.
>
> Noctilucent clouds have been described by witnesses as wispy, glowing clouds visible long after the sun has set, and by scientsts as glowing bodies of unknown material likely the result of contrails or other pollutants to our world. Everyone agreed that they were an unusual sight, but nobody bargained on the unique reaction these fingers of wispy light would cause to the people who witnessed their unusually bright flare occurring around 7:30 pm Last Thursday.
>
> Solar flares had been promised to be quite disruptive to all wireless and satellite gadgetry, but nobody knew that their reaction with Noctilucence as witnessed by a few hundred (number may vary) people around town would cause a trigger, buried deep within their minds, unlocking ancient abilities thought never to be logical or possible to humankind, save for fiction. Nobody knew but the Old Ones, who guarded the secrets as carefully as they could while frantically trying to round up and Find those who held these talents and abilities before The Flash triggered the recovery of them the way hypnosis would repressed nightmares.
>
> Finders find the gifted people. Takers try to rob them of their abilities- or buy them if they're willing to try to part with them. Keepers hold the answers and may or may not teach. Creepers are the nasty S.O.B.s who would take these gifts and turn them into humankind's worst nightmares.>
>
> So you have a Smallville-esque "Something astronomically natural triggered weird stuff in normal people", the Hollows/Mercy/etc. "We've been here all along, trying to keep this crap secret, now we have to come out and get all regulated and stuff", a bit of "So you're not normal anymore- now what?" And the X-men angle of good/evil/government stepping in/normals versus nots resentment/tension.
>
> For clarity, I'm going with a sort of subliminal trigger that awakens the repressed part of one's brain/body that harbors the magicness that would resemble a natural ocurrence X hundred/whenever years ago when someone ancient made the decision to squelch magic abilities in people and let them grow up/live normal, non-magical lives. It's almost a get-out-of-Eden thing. Stories on cave-walls and in old text that people might have tried to cover up with codes/disasters could tell some of the story. Maybe it's like the Gremlins, and it all stayed dormant "until you're ready".
>
> I'm going to try to keep the abilities four-element related, and not go the vampires/zombies/werewolves route. Also, all the mind-readers and border-god-powers would have to have foils, is all.
>
> It doesn't have a site/wiki, because I honestly don't know if it will even get any interest, and it might just kind of sit there for awhile until I delete it from shame.
>
> It's just an idea I'm kicking around. If anybody's on board, let me know.
>
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