http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&multiPageMode=true&start=2 6th edition sob faq and errata has been released on the gw website and it says that characters allied to sisters units or allied units joined by sisters characters are subject to the acts of faith this certainly makes sisters a better allied force for a lot of players besides the dirt cheap power armoured gun lines and cheap almost indestructible and over powered for her price living saint
but they are allowing us to attach 5 preachers to 5 allied units without absorbing force organisation allotments and give those five units acts of faith let alone other characters joining them
sure a sanguinary priest maybe only a few pointa more and a lot better in many peoples eyes but this errata basically lets any force allying with sisters of battle in a smallish game have acts of faith for virtually every unit for just 200+ points
--- In battle-sisters@yahoogroups.com, <andrewm9@...> wrote:
>
> My thoughts are solely based on worth of points and how they balance amongst the various codices. The Sanguinary Priest is just an egregious example. Before when they availabel only in their own codices models' point costs can be jsutfiied basedon their relative value to the codex in question. Now that they can be taken in other codices the seemingly random point costing is more questionable. Space Wolves can easily take 3 sanguinary priests and they don't even need to join sqauds for them to be useful. No one is goign to take the Munitorum Priest which costs 5 points less becuase the Sanguinary Priest is way more bang for his buck so to speak.
>
> In any case the Sanguinary Priest amongst Sisters doesn't have to join a unit to be useful. In order to use them you could take 2 SP's and an 10 man assault squad combat squadded for ablative wounds for the two and spread out the Furious Charge and Feel no Pain. You could also take a cheap HQ like a captain for a little clsoe combat punch. I see a lot of magic cups in people's future.
>
> Andrew
>
> ---- Cho Kai <cho_kai@...> wrote:
> > Well, first of all, they have greatly limited the Army combinations that can attach ICs across allied forces. They have to be 'Brothers at Arms' in order to do that and recieve those sorts of bonuses... thus no replacing SoB Priests with Sanguinary Priests. There may be other balance issues with stacking bonuses across the Codexes but we will have to see how that plays out once 6th ed is published.
> >
> > ________________________________
> > From: battle-sisters@yahoogroups.com [battle-sisters@yahoogroups.com] On Behalf Of andrewm9@... [andrewm9@...]
> > Sent: Wednesday, June 27, 2012 3:04 PM
> > To: battle-sisters@yahoogroups.com
> > Subject: [BTSS] Allies and points
> >
> >
> >
> > Ok so I have been doign some thinking(no jokes please). With the advent of Allies how can GW justify vast differences in point costs for units now? Before people claimed it was based on relative value to the army. Now with so many people able to take Allies from different codices how does a SM Captain or Librarian rate against Uriah or a Canoness? How about a Sanguinary Priest vs. a Ministorum Priest (IG) or Ecclesiarchy Priest (SoB). The Priests vary by 5 points and yet the Sanguinary Priest has +2 WS, +1 BS, +1 S, +1 T, +1 I, and +2 Ld along with a 6" bubble that can affect multiple units. He also has a better save at 3+ compared to the 4++ of the IG and SoB ones as well as better war gear access like a Bike, Jump Pack, or infernus pistol.
> >
> > There are surely other comparisons I can make, but I need not bore you with the details. Do any of you think that GW will retool the point costs for these scenarios? Given their past history I think not.
> >
> > Andrew
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
>